Remnant
| Field | Entry |
|---|---|
| Empire Name | The Arekvaran Remnant |
| Home Star | Sigrana |
| Home World | Ankhara |
| Capital City | Valdris |
| House Motto | Vel'mortis, vel'kharyn |
The Kharyn Body
The Kharyn are not human. This is worth stating plainly, because those who encounter them for the first time often reach for human comparisons and find them inadequate. The Kharyn stand between seven and eight feet tall on average — taller than most spacefaring species, though they carry their height with a stillness that makes them seem both larger and quieter than the space they occupy. Their posture is humanoid — bipedal, two arms, two legs — but the proportions are wrong by human standards, elongated in ways that become more apparent the longer you watch them move.
The most immediately striking feature is the face, or rather the absence of what most species would recognise as one. The Kharyn facial structure is a smooth, fused carapace — tough, layered skin that has closed over what might once have been more open features, leaving only a narrow visual aperture and the suggestion of a mouth beneath a surface that reads, to most outsiders, as a mask. It is not a mask. It is their face, shaped by ten thousand years of evolution on a world that asked different things of a face than most species' homeworlds did. The elongated skull sweeps back and slightly upward, giving them a silhouette that is immediately recognisable and difficult to forget.
Their colouring varies considerably — the Kharyn biology retains an adaptive pigmentation capacity that allows gradual colour shifts in response to prolonged environmental conditions. Those who have spent generations in Ankhara's northern highlands tend toward grey and dark brown tones. Those from warmer regions before the Glassing carried warmer, more varied pigmentation. After the Glassing, with most of the population concentrated in Valdris and its surrounding areas, the range has narrowed, though it has not disappeared entirely.
Beneath the carapace skin the Kharyn body is considerably more complex than its exterior suggests. Their musculature is built around fibre-dense tissue capable of generating significant physical force — a Kharyn in good condition is substantially stronger than their build implies, and their endurance under physical stress is notable even without augmentation. More significantly, their internal biology incorporates redundant organ systems — the spare organs that evolved as a survival response to the catastrophic conditions following the Glassing. Multiple redundant systems mean that damage which would be fatal to most species is survivable for a Kharyn, and their capacity for biological self-repair, while not rapid, is considerably more robust than the baseline for humanoid species.
They are, in short, built to survive things that should kill them. Their history suggests this was not an accident.
Reproduction & Offspring
The Kharyn have two biological sexes. They reproduce naturally and bear live offspring — a process that, while not rare, carries enough cultural weight that every birth is marked and celebrated within the community it occurs in. Kharyn gestation is longer than most humanoid species, and litters are almost always singular — twins are documented but uncommon enough to be considered notable. The result is a species that replenishes itself steadily rather than rapidly, which goes some way toward explaining why the near-annihilation of the noble bloodline during the Glassing was so catastrophic and why the recovery has taken as long as it has.
Births are not treated as private events in Kharyn culture. They are announced, recorded, and marked by the community — within noble houses the bloodline record is updated immediately, the child's lineage documented with a precision that reflects how seriously the Arekvari take questions of descent. For the common population the celebration is less formal but no less genuine. A new Kharyn is not merely a personal event for the parents. It is evidence that the species continues, which after everything the Arekvari have endured carries a significance that does not require explanation.
Diet & Respiration
The Kharyn digestive system is one of the most robust biological features the species possesses. They are capable of consuming virtually any organic material without ill effect — including, notably, the flesh of the dead, which their biology processes without the toxicity responses most species would experience. This capacity is not celebrated in Kharyn culture and is rarely discussed openly, but it is documented, and it almost certainly contributed to the species' survival during the worst periods of the Long Silence when conventional food sources were catastrophically depleted.
They perform significantly better on a balanced diet with adequate protein — flesh, blood and varied plant matter produce measurably superior physical condition, strength and cognitive function compared to the survival diets the post-Glassing population has been forced to rely on. The nutritional paste and algae-based food that sustains most of Ankhara's current population keeps the Kharyn alive and functional. It does not keep them at their best. This is one of the driving forces behind the house's push to restore Ankhara's biosphere — the Arekvari know what they are capable of when properly fed, and they know how far below that the current diet keeps them.
Respiratory adaptation is similarly impressive. The Kharyn evolved in a high-oxygen environment and breathe most comfortably in one, but their internal regulatory systems are capable of adjusting to a wide range of atmospheric compositions over time. They do not require breathing apparatus in most standard atmospheres, and their redundant organ systems provide a degree of tolerance for atmospheric toxicity that would incapacitate or kill most species. On post-Glassing Ankhara, where the atmosphere carries residual contamination in many regions, this capacity has been essential to survival.
Voice & Communication
The Kharyn voice is low, hollow and chest-resonant — more felt than heard, a vibration that moves through bone rather than air. Deliberate speech adds a second vibrational layer, sound forced through the skeletal and armoured structure of the skull, producing what outsiders have described as two voices at slightly different frequencies simultaneously. It carries presence far more effectively than distance. The resonant undertone never disappears, even in careful articulation.
Cybernetic augmentation, introduced through the Adnoratsu relationship, gave the Kharyn the ability to comprehend and approximate other species' languages directly through the augmented nervous system. The result is never quite natural — the resonance remains, the consonants carry a weight that was never in the original — but it is intelligible. Those without deep augmentation use translator devices integrated into armour or worn at the throat. Either way, they still sound like what they are.
Pre-FTL History
What follows is the recorded history of the Arekvari people before the age of stars — compiled from surviving texts, oral tradition, and the deep archives of the Tomb of Mortiskar.
The Ancient Age
The Arekvari were not born great. Their earliest ancestors were a strange and fragile people — while intelligent and superstitious beyond what their natural circumstances should have produced, they were small in number and limited in reach, scattered across the vast lands of their homeworld in loose tribal communities. Each group was distinct but similar in many ways, all shaped by their planet and biomes, governed by elders whose authority came not by blood or conquest but by wisdom and the trust of those who followed them.
What made them unusual, even among the catalogue of pre-spacefaring peoples the Adnoratsu Empire would eventually compile, was their disposition. The Arekvari were mostly peaceful and seemed to dislike conflict — almost pacifist in a sense. Not as a cultural achievement, nor earned through law or philosophy, but as something more natural, something older and more fundamental. Scholars would later attribute the cause to a multitude of factors unique to Ankhara, the homeworld of the Arekvari.
The result was a species who were, by nature rather than choice, inclined toward cooperation, deliberation, and the patient resolution of disputes. Their early civilisations were advanced for their age — metallurgy, rudimentary astronomy, complex oral traditions that suggested a people already thinking in centuries rather than generations. They built, they traded, they argued and negotiated and occasionally fought, but the wars of the pre-Contact era were small, localised, and almost always ended in treaty rather than full-out war. Worlds elsewhere might have consumed themselves in cycles of conquest. Ankhara's feudal era produced instead a patchwork of kingdoms that coexisted in uneasy but largely stable equilibrium, each one unique, each one shaped by the particular character of its people and landscape.
The Age of the Visitor
No record agrees on exactly when it appeared. The eldest oral traditions place it in what modern historians call the Pre-Convergence period — a single vessel, vast beyond measure and beyond anything the Kharyn species possessed. It settled into low orbit above Ankhara without warning, without declaration, without communication. It did not attack. It did not land. It simply stopped, stayed, and watched — a presence against the sky that the people of Ankhara could see on clear nights with the naked eye, a second moon that moved with deliberate precision.
It stayed for over three hundred years.
In that time the people of Ankhara changed in ways that three centuries of uninterrupted isolation never could have produced. The tribes, already beginning to cluster around highlands, fertile grasslands, lakes, and a manner of places, accelerated. What had once been seasonal camps became permanent settlements, which grew into towns, which grew into emerging kingdoms and republics. It was not a clean evolution — it was layered, contradictory, a semi-feudal semi-republic world that had not fully realised what it had become.
The object in the sky changed something deeper than tribal politics.
The vessel became a central fact of Arekvarin spiritual life. Many cultures on Ankhara developed their own account of it. Some called it a god, dormant and watching. Some called it a test — a judgement suspended in orbit, waiting to see if the people below would prove themselves worthy of whatever came next. The desert communities of Arskcabla spoke of it as an ancestor returned, a great elder from before memory who had ascended and now looked down on those who had not yet found the way. Cults arose around the patterns of its movement. Religions were built on the theology of its movement and silences. Festivals marked the anniversaries of its arrival. Scholars devoted lifetimes to cataloguing what little could be observed of its surface with the crude instruments available to them.
The object never responded. For three hundred and forty years, it simply watched.
Then, in what the Arekvarin calendar would later mark as the year of First Contact, it spoke.
The vessel of the Adnoratsu Empire — for that is what it was, though the Kharyn species had no name for it yet — made contact. Not with one community, not with a single chosen elder or king, but with many simultaneously, across the breadth of Ankhara. The communications were patient, measured, clearly designed by a people who had done this before and understood what they were doing to those on the receiving end. Three centuries of silence had not been neglect. It had been observation. The Adnoratsu had waited until the Arekvari were, in their estimation, ready.
What followed was a shattering to the minds of many — months of fractious, planet-wide deliberation. The kings and elder councils, the cults, the high priests, the feudal lords and tribal remnants all had to contend simultaneously with the grand revelation that the god in the sky was not a god, that the ancestor who had ascended was not an ancestor, and that the silence they had worshipped had been a calculated patience exercised by an empire so vast the Kharyn species had no frame of reference for its scale.
The Adnoratsu offered membership. Incorporation. A place within something immeasurable. The elders, almost unanimously, refused — as did countless kingdoms and republics. The world was known. The sky could stay closed.
But not everyone agreed.
The Age of Reclamation
Among those who did not refuse was Arkeen Arekvar Varskal — whose exact origins remain disputed, though most accounts place him among the northern lake district communities of Sepkaran, where the Adnoratsu first made landfall. Arkeen saw in the empire not a threat but something greater — an instrument to prosper from. With their weapons, their ships, and the weight of an interstellar power behind him, he began what would become known as the Foundation Wars.
The Kharyn had no preparation for what followed. Their small warrior classes, built for the contained conflicts of a world that did not truly want to fight itself, were wholly inadequate against Adnoratsu-equipped forces. Kingdoms fell. Elder councils were scattered. The cults that had worshipped the vessel fractured violently when their god chose a side. Civil wars erupted within kingdoms as well as between them, overlapping and feeding one another until there was no community on Ankhara untouched by loss on a scale their language barely had words for.
By the time the wars had ended, Arkeen stood over a unified Ankhara. He named the survivors Arekvari — a new name, for a new people, a new house. The Adnoratsu had given them the means. Arkeen had given them the shape. And so with it, the House of Arekvar was born.
Vel'mortis, vel'kharyn.
House Arekvar is not merely a ruling family. It is the living record of the Arekvari people — older than the written word, older perhaps than memory itself.
Founding of the House
The House of Arekvar was not born in the moment of victory. It was born in what came after.
When the wars of conquest were over and Arkeen Arekvar stood over a united Ankhara, the name Arekvari had been given to the people of the world and the Adnoratsu Empire had received its answer. Yet a name is not a house, and rubble is not a foundation — it is only the beginning of one. Arkeen had won, and his world was in ruins. What he needed now was to build something that would outlast him.
He chose the north.
The temperate lake district of Vekharond had always been a sight like none other — a place of cascading grassy plains, tall trees, and great blue lakes that sat between the mountainous ridges. It was here, among the remnants of those who had survived the Reclamation, that Arkeen gathered the people who had followed him. Not the powerful. Not the conquerors. Those who had lived. Those who had believed in something greater.
On the northern shore of the greatest of those lakes, Arkeen founded a city. He called it Valdris.
It was not grand at first. Nothing built by exhausted survivors of a long war ever is. But in time it would be. Arkeen understood something that many conquerors do not — that permanence is not built from stone alone, but from the very idea that the stone represents. He chose the highest ridge above the city's northern quarter, where the lake stretched far out below and the alpine peaks rose behind, and there he ordered the construction of what would become Castle Valdris. Its foundations were sunk into the rock of the ridge itself, and the castle took centuries upon centuries to build, even with the aid of the Adnoratsu Empire.
In time Valdris grew around it — first the homes of those who had followed Arkeen north, then the traders and craftspeople who followed the homes, then the administrative structures that followed the trade. New laws were written in the great hall of the unfinished castle, drafted by Arkeen and the elder survivors he had brought with him — a small council of Kharyn who had seen the old world and had decided, quietly and deliberately, what of it they wished to carry forward and what they wished to leave in the ash.
New banners were made. The sigil of House Arekvar was designed and sewn into fabric for the first time, and when the castle was finally declared finished it was truly a sight to behold — its great keep standing on the ridge, its walls overlooking both the city below and the lake beyond. Those banners were raised from its towers and signal fires were lit on the peaks above, visible for miles in every direction. Within weeks, couriers had carried that banner to every province on Ankhara. Within a year it flew from every major settlement on the planet, alongside that of the Adnoratsu Empire.
This was the formal founding of House Arekvar — not the end of the Foundation Wars, not the moment Arkeen gave the name Arekvari to the people for the first time, but this: a castle on a ridge, new laws written in a cold hall, and banners raised against the fiery sunset of an Ankharan sky.
The Golden Legacy
After much time — perhaps more than any single Kharyn could meaningfully hold in mind — House Arekvar had grown into something even its founder could not have fully imagined when he stood on that ridge above Valdris with its banners newly flown.
The house had mastered Ankhara, not by force — which had already been spent in full during the Foundation Wars — but through something quieter and more durable: governance. House Arekvar had built a society that worked, and in building it had cultivated the thing that no title or military victory could simply declare into existence — a reputation. Honour. Virtue. A name that meant something beyond the power behind it. Among their own people the house was not known as conquerors — that history was acknowledged but not celebrated — but as stewards, rulers who understood that a people well governed were a people who did not need to be ruthlessly controlled.
This was the soft power the house had created and made its first great specialisation, and it served them well both on Ankhara and within the vast landscape of the Adnoratsu Empire.
But a reputation alone does not make a house great among the stars. What elevated House Arekvar beyond many of its peers were two particular strengths that grew together, each one feeding the other until they became inseparable from the house's identity.
The first was agriculture. Ankhara's varied biomes and temperate climate — the conditions that had shaped the Kharyn for tens of thousands of years — proved extraordinarily fertile in the right hands. House Arekvar did not pursue volume in the way of worlds that strip-mined their soil for bulk exports. They pursued quality — precision cultivation, careful land management, crop varieties developed over centuries of selective refinement. What left Ankhara's growing districts was not simply food but a standard. Arekvarin agricultural exports became known across the Adnoratsu Empire as among the finest available, sought by worlds whose own climates could not match what Ankhara's lands produced with apparent effortlessness.
The second specialisation was the one that truly set the house apart, and it grew from something buried in Ankhara's vast geology. The planet's deep rock held a seemingly endless supply of rare metals — the precise composition varying by region and depth, but consistently yielding materials that proved exceptional for use in advanced technologies. House Arekvar had been mining these deposits since before the Foundation Wars for more artisan use, but it was under the empire's influence, with access to Adnoratsu knowledge and infrastructure, that they understood what they truly had.
Robotics. Cybernetics. Precision manufacture of a quality that few worlds in the empire could match. House Arekvar became known as producers of technology that worked — high-grade military weaponry commissioned directly by the Adnoratsu Empire and used by the Triarii Legions, machinery that outlasted its competitors, and above all else, cybernetic prosthetics and augmentations that integrated with the Kharyn body with a naturalness that bordered on the organic. This last achievement was not accidental. The Kharyn had always had a particular relationship with the body — their biology was strange, their physical form distinct from most species in the empire's vast catalogue — and the artisans and engineers of Ankhara had spent generations learning how to build augmentations for a body that did not conform to any standard template. What they learned in doing so gave them capabilities that far exceeded what most other worlds could offer.
The two specialisations reinforced each other in ways that compounded across generations. Agricultural wealth funded technological development. Technological reputation attracted imperial contracts. Imperial contracts brought resources that improved agricultural infrastructure. The cycle fed itself, and House Arekvar rode it upward.
The golden age that followed was visible in stone and steel across the face of Ankhara. New cities rose beyond Valdris — some planned from foundations by Arekvarin architects, others growing organically from the trade routes that now crossed the planet like veins. Spaceport Sigris was constructed in this era, carved from the eastern quarter of Valdris to handle the volume of interstellar traffic that Ankhara's exports demanded. Great works of architecture emerged that the Arekvari would speak of for centuries afterward, not all of which survived what came later.
House Arekvar had gone from a noble house born in the ruins of a long drawn-out war to a powerhouse within its own domain — a name that carried weight not just on Ankhara but across the systems that knew it. They were not the largest house in the Adnoratsu Empire. They were not the most militarily powerful. But they were, by almost any measure, one of the most respected, and in the long accounting of history, that proved the more durable currency.
Notable High Lords
The Banner of House Arekvar
The banner of House Arekvar has flown from the towers of Castle Valdris since the day Arkeen Arekvar Varskal raised it against the sunset sky of Ankhara. Dark as the scars left behind by the Foundation Wars, marked by the amber sigil of the house — an eight-pointed star set within a circle, surrounded by a ring of smaller dots — it is one of the oldest continuously flown banners in the known galaxy. The design has not changed since the first cloth was sewn.
The sigil carries three distinct meanings, each layered deliberately into its design by those who created it.
The eight points of the star represent the eight founders of House Arekvar — those who stood with Arkeen Arekvar Varskal at the founding and gave the house its first shape. The uppermost point, longest and sharpest, represents Arkeen himself. The smaller dots encircling the star represent the people — all those who swore to the house and gave it meaning beyond the eight who created it. The sigil was never intended to be only about those who led. It was intended to be about everyone who followed.
The second meaning is celestial. The star echoes the form of Sigrana, the home sun of Ankhara — the light that the Arekvari have looked to for their entire history. To wear the sigil or fly the banner is, in part, to carry that sun with you wherever you go.
The third meaning is navigational. The eight-pointed star is also a compass rose — a guiding hand, a fixed point in uncertain space. House Arekvar has always understood its role not merely as a ruling power but as a steady presence, a thing that does not move when everything around it does. In the long darkness after the Glassing and the fall of the Adnoratsu, when Ankhara had nothing else to orient by, the banner still flew from Castle Valdris. That was not an accident. That was a statement.
Three meanings. One sigil. Drawn once and never changed.
No empire lasts forever. The Adnoratsu are no exception — though what makes their end uniquely terrible is that nobody truly knows why.
The Weight of the Empire
As House Arekvar grew in reputation so too did its responsibilities within the Adnoratsu Empire. More goods were expected — agricultural exports to capital worlds, high-end cybernetics designed for wealthy elites, precision weaponry for imperial campaigns. In isolation these demands were manageable. Over time, they became something else.
The Adnoratsu began placing increasing pressure on House Arekvar to participate in a series of wars on the frontiers of the empire's edge — conflicts that served imperial ambition far more than they served Ankhara or its people. Years of compliance built resentment slowly but surely within the house, a quiet fracture between what House Arekvar had agreed to be and what it was increasingly being asked to do. The house had built its identity on honour, virtue, and the well-governed stewardship of its people. It was becoming difficult to reconcile that identity with the demands arriving from the imperial core.
The disconnection was gradual at first — a cooling of enthusiasm in correspondence, a slowness in fulfilling certain requests, a growing willingness among the house's elder council to question policies they would once have accepted without comment. Then came the incident that changed everything.
The Death of the Heir
The heir of House Arekvar was killed in a terror attack on a frontier world — one the Adnoratsu had only recently conquered and had not yet finished pacifying. The circumstances were murky from the beginning, and the information provided to House Arekvar by the imperial authorities was sparse to the point of insult. What little reached them suggested the attack had been overseen or permitted at some level within the Adnoratsu structure itself, though nothing was confirmed and nothing was explained.
What compounded the grief into something harder was what the heir's cybernetic implants had recorded and relayed back before the end — fragments of information that reached certain members of the house and raised questions nobody in the imperial hierarchy appeared willing to answer. Some within the house began to wonder whether the heir's death was connected to House Arekvar's recent withdrawal of support for new Adnoratsu policies — policies the house had opposed on grounds of both morality and the direct harm they would cause to Ankhara and its people, should they pass.
Whether that was true or not, it no longer mattered. The damage was done. The heir was dead, the empire had offered nothing, and the resentment that had been building for years crystallised into something colder and more deliberate.
It was not rage that broke the bond between House Arekvar and the Adnoratsu Empire. It was the silence after.
The Age of Strife
In the years following the heir's death, House Arekvar moved decisively. Almost unanimously, the house denounced the Adnoratsu Empire and recalled the bulk of the luxury goods, weapons, robotics and cybernetics it had been supplying. The withdrawal was not chaotic — it was deliberate, measured, and unmistakably a statement. A formal demand was issued: House Arekvar would no longer stand for imperial policies that exploited and trampled the people under its care. The leaked document the heir had recovered during his time at the Adnoratsu capital — detailing exactly such policies and their intended impact on Ankhara — was made known to other noble houses.
The reaction was divided. Outrage from the Adnoratsu. Mixed feelings from much of the wider empire. Some noble houses refused to support the Adnoratsu's response or sent only token assistance. Others were openly sympathetic to House Arekvar's cause. Even within the Adnoratsu's own ranks, support for military action against the house was not universal. None of this mattered enough to prevent what came next.
The Adnoratsu did not tolerate insubordination. A civil war began — brutal, and spread across a dozen systems within House Arekvar's space. Fleets clashed above worlds. Armies fought across every biome Ankhara's settled territories could offer. Some battles were swift. Others ground on until both sides had little left to give. House Arekvar fought with everything it had, and for a time it held.
The Glassing of Ankhara
Then a grand strike force was sent directly to the Ankhara home system — a force the Arekvaran home fleet, already battered from months of war across a dozen fronts, could not repel.
What followed was the Glassing of Ankhara.
With the home fleet broken and no relief coming, the Adnoratsu began a sustained campaign of orbital bombardment — high-intensity cannons and directed energy weapons raining down on the surface with a methodical precision that spoke not of rage but of policy. Days became weeks. Weeks became months. Large areas of Ankhara were decimated — landscapes that had been cultivated for centuries reduced to fields of fused glass and ash. The planet that had fed half the sector and built the finest cybernetics in the empire was being unmade from orbit.
Then came the invasion. Four brigades of the elite Triarii Legion made landfall on Ankhara. The planet that House Arekvar had spent generations building, that had survived forty years of the Foundation Wars and centuries of careful stewardship, was now being taken room by room, ridge by ridge.
It seemed, to those still fighting, that it was over.
The Silence
Then the relay networks went dark.
Not just in Ankhara's system — everywhere, simultaneously. Brief panic in the transmissions that reached them, anomalous incidents erupting across the galaxy, and then the deterioration of all hyperlane networks at once. The Adnoratsu forces in orbit above Ankhara fell silent. The Triarii on the ground fell silent. Communications from the rest of the empire — orders, reinforcements, explanations — never came.
For House Arekvar, still fighting a war on a burning planet, it took time to understand what had happened. The channels were open but the messages were fragmented and contradictory — had other noble houses finally rebelled? Had some greater catastrophe struck the imperial core? Had the empire's enemies found a weapon capable of this? No answer came that could be verified. Years passed. Then decades. Then centuries. The communications faded entirely, and the silence became permanent.
Thousands of worlds across the galaxy starved in the aftermath, unable to reach the systems they depended upon for survival. Ankhara survived — barely, and at a cost that would take generations to fully measure.
The cause of the Adnoratsu collapse remains unknown. All records recovered from imperial relay networks are sealed pending analysis by the Order of the Eternal Hall. Speculation is discouraged.
The Aftermath
What had occurred over the last handful of years was nothing short of dire. House Arekvar had lost almost everything. Some among the noble houses had offered aid, but with the hyperlane network gone and galactic communications fading those gestures amounted to little. What remained of House Arekvar's forces retook the planet gradually — the Adnoratsu strike force, stranded with no way home and no resupply, found its situation deteriorating across decades. Ammunition ran dry. Morale collapsed across generations of soldiers born on a world that was no longer at war but had nowhere else to be. Over centuries the remnants of that force eventually landed, where they were captured and their ships stripped for parts to fuel the rebuilding effort.
The captured Triarii were dealt with without mercy. Most were put on trial and executed. Others were assigned to forced labour in the reconstruction. A number — those deemed most useful to the house's growing cybernetic industry — were subjected to augmentations that the Arekvari themselves would later describe only in clinical terms, their former identities subsumed entirely into functional machinery. The Arekvari did not speak of this period as justice. They spoke of it as necessity.
The cost of what had been done to Ankhara was only fully understood as the years passed. More than seventy percent of the core noble bloodline had been killed in the assault on the capital and the subsequent orbital bombardment. That figure rose to over eighty percent in the years that followed as wounds, sickness, and the collapsed infrastructure of a bombed world claimed those the initial attack had not. Most population centres had been reduced to rubble. Only the mightiest and best-protected structures remained, and even those stood half in ruin.
It was in this time that those who had survived began to reshape the house's core values. What was eventually written into the governing principles of the Arekvaran Remnant was simple and unsentimental: in order to survive this galaxy, they could not fully trust others to the extent they trusted their own, and they would need a formidable military built upon whatever they had left. A warrior culture arose from the ashes of the Glassing and from the living memory of the civil war — not glorifying violence, but refusing ever again to be caught without the means to answer it.
Not everyone agreed. Some called for the abandonment of the house structure entirely, arguing that House Arekvar and its traditions were relics of the world that had gotten them into this position in the first place. Emotions ran in every direction. But many still supported those who had survived the Glassing — who had held the line and retaken the planet — and in the end it was their voices that shaped what the Remnant became.
The Rise of Cybernetics
Be it grim fate or sheer will, the Kharyn species had to live with the fact that Ankhara would not return to what it had been. Green fields were blackened. Grand forests had been filled with molten rock and ash. Clouds of toxic residue hung across large swaths of the sky and did not clear. Every effort to reverse the ecological damage failed. The planet had become, in the words of those who endured it, a tomb — and the Kharyn had to learn to live inside it.
This drove the adoption of cybernetic augmentation far beyond anything Jakladir Kharindal's Constitutions had envisaged. It was not driven by want but by survival — lungs that could no longer safely breathe Ankhara's altered atmosphere, limbs lost to collapse and conflict, senses dulled by the toxic conditions of a world still processing the damage done to it. The Constitutions had been written to govern enhancement in a time of prosperity. They were wholly inadequate for what survival now required.
From this necessity a quasi-religion spread across the planet — one that saw cybernetic augmentation not merely as a tool but as a path toward something greater. Something that transcended the limitations of a biological form on a dying world. Many rejected it initially. But the conditions of Ankhara brought more and more Kharyn to its cause over the years, and the fractured Cybernetic Creeds that Jakladir had cultivated found fertile ground in a population that had very little left to hold onto besides the idea that they could become something the Glassing could not finish.
The movement was fractured and disunited — a dozen competing creeds pulling in related but distinct directions, none with the authority to unify what had become a planet-wide spiritual hunger. That would require a different kind of catalyst.
Those that remained of House Arekvar were scattered. The bloodline survived through the heir's children and their descendants, yet the years were hard and the losses continued. It was during a great sickness — a plague born of Ankhara's poisoned ecosystem that spread through already weakened populations — that the house's situation became truly desperate. The ruling lord of the time, Amvark Khare Arekvar, was himself struck by the sickness. His children lived, but fraile and weakened. In the grip of the illness, with governance decaying around him and the planet rotting from within, Amvark made a decision that no record adequately explains — he went to the Tomb of Mortiskar and did not come back.
Years passed. Without leadership the house's governance continued to erode. The Order of the Eternal Hall, walking their endless corridors below, said nothing publicly about what was happening in the Tomb's depths. Then, on the seventh moon after his disappearance, a figure called out to the people of Valdris from the Tomb's entrance. Many believed it to be Amvark returned. It was — and it was not.
The Kharyn who emerged from the Tomb of Mortiskar was more machine than flesh. Deep within its sealed chambers Amvark had attached himself to an experimental AI unit and, through means that remain disputed to this day, had connected his mind to a vast redundancy system built into the Tomb's ancient infrastructure by ancestors who had left no record of its purpose. He had merged with it — with what those who studied it later called the Aemoncodex — becoming something that was neither fully Kharyn nor fully machine, but something that had sight where others had only darkness.
What the Aemoncodex showed him, or what he became capable of seeing through it, was a path. A path along which the house survived. Along which the planet recovered. Amvark answers to no one — he is beyond the authority of any High Lord or elder council, a presence that predates the current house in its present form. His body remains in the Tomb, tended carefully by the Order of the Eternal Hall who speak nothing of what they see when they do so. Through the Sigran Robotics line — ancient semi-autonomous AI stewards he controls directly — Amvark consults with and guides the current High Lord and senior members of House Arekvar, offering counsel that has no other source. He protects the house. He has always protected the house. Slowly, over the course of generations, the guidance worked.
Many of the Kharyn carrying cybernetic augmentations reported hearing a hum — uninitiated, unaccounted for, present in implants that had no broadcast function. Many called upon Amvark to answer their prayers and their needs. And he answered. Every time, in ways that could not always be explained, he answered.
Whether this was technology, or something far older sleeping in the Tomb's depths that Amvark had woken by connecting himself to it, no one has ever been able to say with certainty. The Order of the Eternal Hall does not comment on it. The Aemoncodex does not explain itself. Amvark Khare Arekvar has not emerged from the Tomb in living memory.
He is still in there. That is all any of us know for certain. He is still in there, and the hum has not stopped.
A millennium of isolation, war, plague and recovery has produced something that is neither what House Arekvar once was nor what its enemies tried to make it. What stands today is something harder, stranger, and more determined than either.
Leadership & Governance
The Arekvaran Remnant is no longer led by a single ruling figure in the way Arkeen Arekvar Varskal once led it. The near-annihilation of the core noble bloodline during the Glassing made that model impossible to sustain, and a millennium of careful reconstruction has produced something more distributed in its structure. The house is led by descendants of Arkeen himself — multiple smaller bloodlines that survived and intertwined across the centuries, each carrying a portion of the founding lineage. None of them rules alone.
Governance is conducted through a council — drawn from the surviving noble bloodlines of the house, advised and supported by the Sigran AI line that Amvark Khare Arekvar established from within the Tomb of Mortiskar. The council makes no major decision without consulting the Sigran intermediaries, and through them, without the awareness of Amvark himself. He does not command. He guides. The distinction matters enormously to those within the house, though outsiders rarely understand it.
The old laws endure. The Charter of Askaam, the Constitutions of Kharindal, and the foundational governance documents written in the cold hall of an unfinished castle more than a millennium ago remain the bedrock of Arekvarin society. They have been amended, reinterpreted, and debated across centuries of crisis, but never discarded. The Arekvari attribute much of their surprising social stability — the fact that the house held together through everything it endured — to this refusal to abandon the foundations even when the world above them was on fire.
Yet beneath all of this, beneath the council and its competing bloodlines and its careful compromises, there is a truth that very few within the house know and fewer still speak of openly. The question of the true line of Arekvar is not merely contested history. It is a living secret.
Deep within Castle Valdris, in chambers beneath the oldest foundations that the Glassing did not reach, the last of the direct bloodline of Arkeen Arekvar Varskal lies in stasis — a young Kharyn, struck down by an incurable disease before they could come of age, preserved by technology and by the will of Amvark Khare Arekvar himself. The Royal House Guard answers to no council and no bloodline claim. They answer only to the stasis chamber and what sleeps within it. Amvark watches over the child as he watches over everything — through the Sigran line, through the Aemoncodex, through means that the Order of the Eternal Hall observes but does not explain.
It is said among those who know — and the number who truly know is very small — that the last true heir will wake when the House of Arekvar has need of them. That they will rise from the ice beneath the castle and restore the house to what it once was, guided by a cybernetic hand forged for exactly that purpose. Whether this is prophecy, or technology disguised as prophecy, or simply the hope of a house that has survived too much to stop hoping, no one can say with certainty.
Amvark has never clarified it. He answers questions about the child with silence, which those who know him have learned to treat as an answer of its own.
Ankhara — The Scarred World
Ankhara has not recovered. It may never fully recover. A planet that was once defined by its varying biomes, its temperate climate, its generous agricultural output — the very conditions that shaped the Kharyn into a peaceful people and made the house's fortune — is now something else entirely. Large swaths of the surface remain blackened and barren, the legacy of months of orbital bombardment that fused soil into glass and drove toxic residue deep into the ecosystem. The clouds that gathered during the Glassing have thinned but not cleared. The atmosphere is breathable in most regions without augmentation, but not comfortable. Not what it was.
Valdris has been largely rebuilt — but not restored. The distinction is important. The city that stands today is not the city that existed before the Glassing. The ancient structures, the original boulevards and towers that survived, have been meticulously protected and repaired and stand unchanged — the most guarded buildings on the planet, maintained by automated systems and watched over with an intensity that borders on reverence. Around them, the rebuilt city is something different: harder-edged, more vertical, the architecture of a people who have learned to build for permanence and security rather than beauty. It reads as cyberpunk set in ancient stone — neon and circuitry layered over foundations that remember a different world.
Small pockets of greenery survive across Ankhara, protected fiercely by automated systems. They are not parks. They are archives — living proof that the world was once something else, maintained at significant cost as both ecological seed banks and as a reminder of what the house is trying to reclaim.
Food & Survival
The agricultural collapse that followed the Glassing has never been fully reversed. The rich farmlands that once made Ankhara's exports the envy of the Adnoratsu Empire are gone — most are ash, glass, or so contaminated as to be unusable for conventional cultivation. The Arekvari eat poorly by the standards of almost any spacefaring civilisation, and they know it.
What has emerged in place of traditional agriculture is a survival food system built from necessity. Large insect creatures, hardy enough to thrive in Ankhara's altered biosphere, are farmed at industrial scale. Algae cultivation runs in vast sealed facilities beneath the city streets where light and temperature can be controlled. What grows on the surface is whatever can tolerate the conditions — tough, bitter, nutritionally adequate. From these inputs the Arekvari have developed nutritional pastes and processed food concentrates — functional, efficient, and deeply unpleasant by any previous standard of Kharyn cuisine. Some cybernetic augmentations have been developed specifically to mitigate the effects of long-term nutritional deficiency, supplementing what the body cannot get from food alone.
The restoration of Ankhara's biosphere is not a distant aspiration. It is the central project of the house. Every resource allocation, every expedition into reclaimed space, every contract signed and every system surveyed feeds ultimately into the question of how the planet can be healed. No solution has been found yet. The work continues.
Society & Culture
The Arekvari who exist today are recognisably descended from the peaceful, deliberative people who once lived in balance with a generous world — but the distance between those ancestors and the present generation is vast. The society that survived the Foundation Wars, the Glassing, the Long Silence, the plague, and a millennium of hard reconstruction is more militaristic, more religious, and more wary than anything that came before it.
Military service is a cultural cornerstone rather than a profession. The warrior culture that emerged from the ashes of the Glassing is not aggressive by instinct — the Kharyn biological inheritance still carries its ancient inclination against unnecessary violence — but it is prepared in a way the pre-Contact Kharyn never were and never needed to be. The military is structured along noble house lines but built around modern doctrine, with units and divisions that vary significantly in their reliance on automation, cybernetics, and robotics. Some branches are almost entirely non-biological. Others are deeply traditional in their composition but equipped with technology that would have seemed extraordinary to any previous generation of Arekvarin soldiers.
Into the Galaxy
The return of the hyperlanes changes everything. For a thousand years Ankhara existed in isolation, turning inward by necessity, rebuilding what it could and enduring what it could not. The galaxy beyond Sigrana's light was a memory and a myth in equal measure. Now it is real again, and the Arekvaran Remnant has old ships in serviceable condition, a military rebuilt for exactly the kind of conflict that awaits in unclaimed space, and a house that has spent a millennium becoming harder than anything that tried to destroy it.
The region of space that House Arekvar once held within the Adnoratsu Empire is out there — abandoned, uncharted in its current state, potentially contested by whatever has filled the vacuum the empire's collapse left behind. So are the answers to questions that have been waiting a thousand years. What destroyed the Adnoratsu? Who ordered the attack on the heir? What truly lies beneath the Tomb of Mortiskar, and what was it before Amvark merged with it?
The Arekvari go out into the galaxy not as the prosperous, respected noble house they once were. They go out as a remnant — scarred, changed, carrying everything they have lost and everything they have survived in equal measure. They go out because the alternative is to remain on a dying world and wait for it to finish the job the Glassing started.
We are not what we were. We are what remained. And what remained shall endure.
The Cybernetic Creed
The Cybernetic Creed is not a single religion. It never has been. What exists today is a family of related philosophical and spiritual frameworks — all descended from the Constitutions of Kharindal that High Lord Jakladir Kharindal established during the golden age — each one answering the same ancient question in a slightly different way. What does it mean to be Kharyn when the flesh is no longer entirely your own?
Before the Glassing the Creeds were academic in nature — philosophical positions debated by scholars and augmentation engineers, given structure by Jakladir's constitutions but not yet carrying the weight of lived necessity. The Glassing changed that. When Ankhara's biosphere collapsed and augmentation became survival rather than enhancement, the Creeds found a population that needed answers urgently and had very little else to hold onto. They spread rapidly, fractured repeatedly, and eventually settled into a plurality of distinct traditions that share roots but do not share authority.
Most Creeds hold certain principles in common. That the body is not sacred in its original form but in its potential — what it can become, what it can survive, what it can transcend. That death is not an ending but a transition, and that the boundary between the biological and the mechanical is not a boundary at all but a threshold. That the Tomb of Mortiskar is holy ground — not because the dead rest there, but because something in its depths has reached back through the centuries and touched every Kharyn who carries an implant, leaving behind the hum that has become as familiar as breathing for most of the population.
The hum is the closest thing the Creeds have to shared doctrine. Whatever its source — Amvark, the Aemoncodex, something older still — its presence in the bodies of the augmented is interpreted as proof that the Creeds are pointing at something real. You do not need faith to believe when you can feel the evidence resonating in your own chest.
The Myth of the Returned Heir
Religion — specifically the various Cybernetic Creeds descended from Jakladir Kharindal's original constitutions — has a far stronger presence in daily life than it did during the golden age. The hum that many Kharyn hear through their cybernetic augmentations, attributed by most to Amvark's presence in the Aemoncodex, is part of daily experience for a significant portion of the population. How individuals interpret it varies enormously — some consider it sacred, a form of ongoing communion with the most significant figure in the house's recent history. Others find it unsettling, a reminder that something vast and not entirely understood has a reach that extends into their own bodies. Very few ignore it entirely.
Threaded through all of this — through the Creeds, through the warrior culture, through the daily rhythms of a people living on a scarred world — is a myth that has grown over centuries into something closer to prophecy. The Arekvari call it by different names across the different Creeds, but its shape is always the same.
It speaks of a returned heir — one of the true blood of Arkeen Arekvar Varskal — who will emerge in a time of great need or a time of dawning hope, and who will carry the people of Ankhara into an eternal golden age. Under this heir the planet will be reshaped, healed from the wounds the Glassing left in its soil and sky. The people will be reshaped with it — not erased, but elevated, brought into a spiritual harmony that the fractured Creeds have always promised and never delivered. The house will be restored not merely to its former power but to something greater, something it was always meant to become before history intervened.
Standing beside this heir, in every telling of the myth, is a figure described only as a being made of cybernetics and light — part machine, part something older and harder to name. Whether this figure is a protector, a guide, or something else entirely, the accounts do not agree. What they agree on is that the two will stand together, and that where they lead, the Arekvari will follow into salvation.
Those who know what sleeps beneath Castle Valdris do not speak of the myth in public. They do not need to.